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![]() When you select the extruded object, the position of the taper grip is the correspondent point of the dynamic input origin on the top face of the extrusion.Įnter a formula or equation to specify the extrusion height. ![]() The dynamic input origin should be placed on the extruded shape, on the projection of the point to the shape. If you extrude a closed curve, the result is either a solid. In most cases, if you extrude an open curve, the result is a surface. Get quick and easy video tutorials on creating 3D objects by AutoCAD experts.Creating 3D Objects by Extruding 2D ObjectsThe Extrude tool creates a 3D solid or surface by extruding a 2D object. You can also drag the cursor to adjust and preview the height of the extrusion. Learn how to create 3D objects by extruding 2D objects in AutoCAD 2018. The taper angle is the distance between the two specified points.ĭrag the cursor horizontally to specify and preview the taper angle. Specifies the taper angle based on two specified points. Specifies the taper between -90 and +90 degrees. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. Figure 4.8 Extruding a face along a path curve. Twist You can have the object to sweep twist along the path to form a spiral shape. After the extrusion, the original objects are deleted or retained, depending on the setting of the DELOBJ system variable. Select the object or edge subobject to use as the path. When an arc is part of a tapered extrusion, the angle of the arc remains constant, and the radius of the arc changes. You should experiment with each tool on a primitive sphere as it's introduced, so saddle up to your Maya. Find Select the objects or edge subobjects to extrude. Individual loops of a region are always extruded to the same height. Specifying a large taper angle or a long extrusion height can cause the object or portions of the object to taper to a point before reaching the extrusion height. All selected objects and loops are tapered to the same value. The default angle, 0, extrudes a 2D object perpendicular to its 2D plane. Positive angles taper in from the base object. ![]()
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